
02-09-2014, 08:46 PM
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Sarnak
Join Date: Mar 2013
Location: Hanging in a pond on Sala-ma-Sond
Posts: 495
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Quote:
Originally Posted by Kaahbal
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Uhm i actually like his ideas, made me really looking back 15 years to the elfs vs gnomes mass pvps in gfay, or the thrill of sneaking a troll on the boat to faywder to try and trade in gfay.
I agree that certain ppl/guilds exploiting at server launch in combination of the grind being to slow and exp loss on pvp making plugging an all time high in everquest. Also lack of contesting due to the fact that u had to grind 4 hours to regain the exp for a pvp death on level 60.
Regarding to item loot, ive seen both good and bad things come out of it, problem is alot of naked wizards and mages rollin around risking nothing, and melees have to equip shit to stand a chance, however with custom no drops, that would be resolved.
Whats the most important to remember is that population is KEY, we lack this, and no matter what path devs choose to go i hope we csn re-attain s healthy population somehow.
VZTZ had a solid 250+ pop even after 3 big wipes, all these happened where people had around the same BiS as they do on this server (-VP+Rile/Painroot/Tychus Zeksworn).
When we all started on red99 at launch, is the outcome of what we hoped for what the server is in its current form?
Current P99 red
1. Good anti-cheat - first boxes on EMU
2. Good coded 1999 everquest world (quests/mechanics)
3. Working economy
VZTZ Servers
1. Ability to 2box
2. EXP rates that made u get to a competative level without having to retire from your real life. Made focus on PVP instead of PVE with the option of occasional PVP.
3. No PVP exp loss
4. Item loot on 1.0, problem was however as i said before the naked casters rolling around everywhere risking nada.
Imagine a fresh R99
1. Working anti-cheat + p1999 server code and working economy.
2. Most exploits have been sorted during these years of R99 beta.
3. Big population + 2boxing enabled (rather log on a server with 600-1000 charachters than 50).
4. Quick EXP, making it viable for new players to get in on highend action quickly.
5. Progression style PVE content unlock, kunark straight after Innoruuk/CT/EoV dies etc, all the way up to velious.
6. Variance where 1-2 raid mobs would be around each day, always something to fight over.
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Well, that just begs the question...
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Vanzan Somethingwitty - Freelance Phantasmist on R99
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