I wanna state this because I had no idea until I started my playthrough this weekend, your weapon determines your class much more than your class does. What I mean by this is:
Weapon+Shield = Tank/Debuffer, you have a taunt in this line. None of the classes actually get a taunt. You also get a ton of mitigation.
Destruction Staff = Ranged damage + Debuffs, you get a great number of status effects and a decent amount of ranged damage.
Bow = Ranged Damage with some AoE, you don't get as many status effects with the bow but you get a little more damage it looks like.
Resto Staff = Healer
Two Handed Weapon = AOE damage dealer, you get a TON of AoE's, and the charge is insane. Two handed weapons are fun as hell IMO but a bit on the small scale when you start which is sad if you are an orc.
Two one handed weapons = A lot of single target damage. Your frenzy is awesome, and you get a lot of small attacks.
What this also means is that you have the potential to use and level all of them if you really want, which opens the game up even more for me. I think I'll probably be a DK no matter what because I like their skill sets, but I do believe I could be a DK healer and be pretty comparable to a Templar healer.
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