Quote:
Originally Posted by Jimjam
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imho Mezzed mobs should be rooted anyway. The unmezzed won't run at low hp if a mezzed xp mob is rooted. Also if taunts fail the root is a good safety net for the enchanter.
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Sure in an ideal world where there is sufficient mana to be rooting all mezzed mobs and that other melees know about root + proximity aggro, that root doesn't randomly break, that the mob isn't pushed up against a wall so that rogues can't get behind it, etc.
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