Quote:
Originally Posted by Nlaar
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Many people have mentioned this but it could easily be overlooked... before engaging a MEZZED mob, one should TAUNT it once or twice. Taunt will not break mezz and when successful will put you higher on the aggro list than the enchanter, ie prevent the mob from bee lining straight to your squishy friend when mez is broken.
Thus chain of events:
Finish current mob.
Stand in front of mezzed mob.
Hit Taunt (once or twice).
Engage mob (usually DC or Shadow Vortex).
Make the assist call.
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imho Mezzed mobs should be rooted anyway. The unmezzed won't run at low hp if a mezzed xp mob is rooted. Also if taunts fail the root is a good safety net for the enchanter.