Quote:
Originally Posted by Derubael
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1) Don't base your entire argument during the raid talks on not forcing play styles, and then try to force your play style on Doljon by telling them to GTFO. What you seem to be misunderstanding is that I personally do not care about this whole 'forcing of play styles' thing. I don't think any of the staff does. We just want everyone to have a shot at content. But you guys as a whole do, and made a very big deal about it very recently, so to hear certain people screaming for this to happen is hypocrisy at it's finest.
2) Players should enforce player rotations. This means impose your own sanctions on guilds who don't fall in line. Doljon trying to snipe a CT that was supposed to go to Taken? Port BDA up and zerg that shit in 3 seconds. Going for an Indignation Maestro? Bring up AG and knock him out before they can even mobilize. Make them play your game, or not get content. EQ capitalism at it's best.
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1) It is not the fault of the people on the server that less-higher progressed guilds are by and large not inherently competitive players seeking to dissolve and destroy player made agreements. Class C serves the purpose of giving a home to people who seek such cutthroat type of raiding environment, and Lord Bob, if seeking that type of thing, to obliterate agreements that were held up by even the most competitive of guilds prior to any sort of agreement, should be Class C. It is not appropriate to say that they need to bring that type of bad blood to Class R because there is no way they can compete in Class C, as that is inherent upon the play style present in Class C. If hardcore, competitive behavior is something that people want, they should be encouraged and free to join Class C. If they want more lower end guilds to compete in that way, the environment must be made more appealing to encourage new guilds to join that play style. If it does not, than it is forced, and there's no spreading around of content that each can see.
2) Player enforced rotations would be enforceable, as you describe, without the later added lock out system. Then, such decent arrangements would be possible. As stated in the rules, if I remember correctly, any guild that has more than 1 or 2 players involved on the aggro table of the mob that dies, a class R mob, that guild is added to a 2 respawn lock out for class R specific mobs. This makes the type of playe rmade enforcement mechanism you describe being to the worst degree of improbable, short of some sheisty bullshit like running multiple different guild names and splitting the population of one guild. In the past in EverQuest, the enforcement mechanism that players could levy across non-compliant players, would be in terms of restraining assistance to that guild in the way of rezzes, ports, and the like. But since in the EQ timeline, we're probably on Planes of Power at this point, there is a major inflation that I am certain you recognize in number of 60s, and number of alternate characters.
This effectively makes it so that there is no enforcement mechanism possible by players in a classic EQ sense, or in a "help the other compliant guilds out" sense. This would encourage those guilds that seek the type of disruptive behavior (which I say with no negative connotation, since it is perfectly reasonable to find that stuff fun) displayed by Class C guilds to join Class C, and appeal to more guilds to join that, because that is their conception of fun. If they cannot encourage enough people to join their style, than it isn't what enough people care about, so why should the majority be sacrificed for the sake of a few people who simply wish to see the world burn?
However, most of the issue here deals with Sky, something that the vast majority have agreed works better in a sense of rotation due to the way that the key system works. One guild to throw that aside, that even the previously most competitive have agreed to. At least when Europa when in and attempted to usurp a Sky day, they had a history of having attempted to engage the other players to gain a day through the system in place, but when found lacking, they took one. It was resolved, and all has been well since. But the original posts by Lord Bob were not seeking such a thing, and there has been little to no investigation upon it since. The pleasure and fun of some cannot rest upon the suffering and degradation of the many. Nor can the pleasure and fun of the many rest upon the suffering and degradation of the few. That is why separating the two and giving each a class to attempt to enjoy the game to their maximum degree was the best solution to this. But it ultimately fails if people do not correctly sort, as it is effectively the same as griefing. And when additional rules are put in place that bind the ability to player enforce, and the normal mechanics of enforcement are gone by nature of the server, you run into these issues, and they will continue to happen.