For people demanding evidence:
http://web.archive.org/web/200304190...picID=12.topic
^^ A guide showing how pets work with other classes. Here's some great quotes:
Quote:
WIZARDS
With the pet to taunt off, or better still Root, a wizzy can have fun nuking!
CLERICS
If the pet is acting as a main tank, treat it as a tpical tank, healing and buffing. Pets have enormous amounts of hit points at high level though (2000+ from the 51 level and higher spells). but they also regen fast.
ENCHANTER
Alternatively just let the pet deal with the mob ,you don't have to mez every mob [You must be logged in to view images. Log in or Register.] The pet can tank quite well saving you mana and aggro.
BARDS
Bard songs dont' affect pets, major bummer [You must be logged in to view images. Log in or Register.] Also bards are HUGE taunts, so if partenring with a bard be very careful of taunting, only earth pets and probably air can stop mobs going after an incautious bard!
PET AGGRO & ATTACK DISTANCE this is little understood or utilized by most players. Elemental pets, as they get high level have a truly huge aggro and attack radius, meaning they can fight a mob from considerable distance, almost as if they had the reach of giants. In EQ distance = aggro, the closer a palyer or pet is to a mob the worse the mob will aggro on them. Since high lvl pets attack from a huge distance they rarely get aggroed on, wasting the pets ability to take damage for players and using its regeneration to heal quickly after the fight. This can be overcome using the "pull into pet method", basically the puller lures the mob then stands behind the pet so that when the mobs hits the puller and mage gives the pet the attack order, the enemy will be almost inside the pet, the pet will be so close the mob will go into a frenzy on the mob and almost totally ignore any one else! As long as no one over nukes or melees too close, the mob will stay on the pet, allowing the players free reign to reign havoc on the mob. As long as the pet is healed when necessary, this tactic can mean almost no down time, since no one is hurt bar the pet, which regenerates quickly. Casting a damage shield, or using a fire pet (which has a built in damage shield) makes this an awesome tactic!
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Conclusion: Pets were fantastic at aggro. P99 pet aggro is broken.
Here's another describing pet aggro and tanking over other melees:
http://web.archive.org/web/200304190...opicID=6.topic
Note that in that thread people talk about pulling with DDs. If you pull with a DD on P99 you will have aggro for the rest of the battle. Also the mage talks about pulling to the pet and letting the mob run through the pet before hitting pet attack. That means pets had snap aggro.
Again these are all obvious things to anyone that played a Necro or Mage during Classic. Developers need to fix this shit bad.