Quote:
Originally Posted by Autotune
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Aye, but reverse charming is the ultimate charm technique for leveling and killing trash undeads. I suppose not many are comfortable doing it as a necro and the risk is great, but the reward is substantial.
I was hoping your guide would have it included, more so because it seems not many necromancers know of it. I actually don't see many enchanters use it either, but definitely more of them than necromancers which is kinda sad.
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You will need to define specifically what you mean in reverse charming for me. As I remember it from my Enchanter back on live (far after classic), reverse charming was an adjusted strategy to original charming because two mobs of equal level, with one charmed, could not equal out to each other.
Allow me to start before going onward by saying that in classic, I never achieved the maximum level on either my necromancer or enchanter, and thus charming complexities were not known to me at the time. By the time I did start charming, DPS loss on the charm was an issue, and so the reverse charming I know of referred to grabbing a pet, and buffing the ever loving shit out of it, breaking your charm, rooting it, and then systematically going through the rest of the mobs, throwing them at the super pet to get obliterated, and then you break charm and last hit. This lets you get a series of kills very quickly, and the rooted mob will not die quickly due to the lower damage on the pets being thrown at it, creating a system of efficient mana gain that takes advantage of the health discrepancy created by the charm.
If that is what you mean by reverse charming, the reason why I do not write about such a system is that my experience here has not been able to replicate that DPS/HP discrepancy on P1999, which has lead me to believe that was not a part of classic. From this, I did not find it to be particularly advantageous as the beefed pet can only be beefed but so much based on class limitations, and luck in target selection becomes a significantly greater factor without the DPS loss acting as a source of super-mob mitigation. In my 200 or so hours of Charasis basement, the only major discrepancy I could find was when charming a mob that would be light blue (you can tell at 59/60) going against a dark blue. Additionally, when doing a place like Charasis with mixed, you have issues of throwing the living mobs out of the super-pumped undead one since we cannot charm them.
I suppose I may have used it more in Guk if I decided to level up there, but I am quite sure that I am cursed by Guk to never have a pleasant leveling experience in that zone. That is a personal bias of mine, but I very well can't write a guide that includes a zone I do not go to. It would be irresponsible, and I'd be writing about something I have no idea about.
For that reason, I suggested what I have always thought of as standard charm killing: charming a mob, making it fight another, root the other, wait until both are low, or one is low, break the charm and use a quick Deflux to pop 'em and claim full experience for each kill.
This is all assuming I am getting your definition correct. If you refer to something else, please enlighten me. Gods know the terminology in this game has not been consistent across servers, across time periods, and across classes, lol.
EDIT: However, it may be useful to add a side section as a strategy, similar to where I add some notes on Necromancer grouping, that can be utilized if the situation arises, even if this type of strategy is not particularly relevant in my eyes on this server specifically.