
08-31-2010, 03:10 PM
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Planar Protector
Join Date: Oct 2009
Posts: 4,028
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I just found this post and figured it had some relevance to this thread. It had to do with zones that were never implemented or implemented much later on that were on the the classic-Kunark maps:
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When I bought the Ruins of Kunark expansion back in the day, it came with a cloth map of Norrath. Looking at it, there's a ton of zones that they never made (some of which I believe are in some of the newer expansions, like the Gulf of Gunthak on Antonica and the Loping Plains on Faydwer). I'd probably stick with these, using the same graphics engine as Vanilla-Velious. Of course, some of these zones came out with other expansions, but following the previous sentence, here they are:
Faydwer:
Loping Plains
Wayunder Lake
Dragonscale Hills
Ranthok's Ridge
Elverain (sp? I'm looking at a smaller image from google) Lake
Hills of Shade (?)
Antonica:
The Northlands & The Hatchlands
The Nest
The Frigid Plains (which could possibly be the big open area of Everfrost Peaks, and the Newbie area from Halas to Blackburrow could be the western portion of the mountain range)
Winter's Deep (added to Misty Thicket)
Lake Neriuss
Jaggedpine Forest
Unkempt Woods (in the Jaggedpine that went live, there was a blocked tunnel across the river... possibly a route to the Unkempt Woods?)
Lifite (?) River**
Gulf of Gunthak
Broken Skull Rock (Gunthak Subzone, or Part of Gunthak)
Greenblood River, Dead Hills & The Den
Rujarkian Hills & The Serpents Spine* (I really would have liked to have seen this pre-LDoN. It seems to take up a pretty big area of southeast Antonica, and I think it would have been a nice place to level in the 30's, much like a Pre-Kunark version of The Overthere
Odus:
The Barren Coast & The Gulf of Urun
The W____ Deep (I can't read what the 2nd word is on this picture)
Kunark:
Lake of Dismay
Dragon's Drool
As you can see, there are a ton of zones that company had to work with before creating zones on the moon. Again, I would keep the same graphics engine. One thing I did like about WoW was that it was basically the same thing all over, as opposed to Live where it's the Original graphics engines, slightly updated for RoK and SoV, then a new one for Luclin, and getting gradually better as the expansions progressed, leaving gigantic difference between zones (i.e. revamped High Pass and East Karana). There's a ton of lore that can be found for each of these zones, I'm sure. If not, it wouldn't be that hard to come up with some.
*I'm aware that the Serpent's Spine runs along the Karanas, but it also shoots directly south next to the Rujarkian Hills, so I think the same thing could be done for it as the Karanas
**Much like the Serpent's Spine/Karanas situation, I would have liked to have seen this river implemented in the Oasis of Marr. The river branches off from the Serpent's Spine, and runs into the actual Oasis itself. I'd really only implement it for continuity purposes [You must be logged in to view images. Log in or Register.]
Anyway. That's where I'd at least start with new content, which could easily last you to 65, if done correctly. That was fun, but there's my 2cp. Well... maybe 2pp
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Some of these places might also be good logical staging grounds for some of the Planes of Power if one were to get real creative.
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