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Old 02-05-2014, 12:48 PM
Calibix Calibix is offline
Kobold

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Join Date: May 2013
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Quote:
Originally Posted by sox7d [You must be logged in to view images. Log in or Register.]
How would you do it with each? With some kind of synergy, too. This isn't "what's the best 5-man group and then a wizard/ranger."

Bonus: Best party build without a healer? Best party build without a tank (war, sk, pal, mnk, rng)?
Well, ignoring the stack as many Enchanters as possible to god mode everything route this is what I would do assuming just general xp groups, not crazy hard camps or anything like that.

Ranger : Ranger, Bard, Enchanter, Shaman, Rogue, Rogue.
Bard chain pulls to Ranger tanking/snaring. Shammy slow and buff, Enchanter pet and CC, Rogue dps.

Wizard : Wizard, Bard, Enchanter, Shaman, Rogue, Shadowknight
Same set up as before with SK/Ranger swapping roles and Wizard/Rogue swapping.

No heals Ranger : Ranger, Bard, Enchanter, Necro, Rogue, Rogue

No heals Wizard : Wizard, Bard, Enchanter, Necro, Rogue, Rogue

No tank Ranger : Ranger, Bard, Enchanter, Shaman, Rogue, Rogue

No tank Wizard : Wizard, Bard, Enchanter, Shaman, Rogue, Rogue

Clerics are nice and all, but overkill in a lot of situations where its steady killing with good pulls. As I said above, it depends on the camp though. I also highly prefer bard pulling to monk pulling (training). They also don't get nuked to oblivion and have ways of avoiding HT's that monks don't. I might also be biased in that regards.
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