Quote:
Originally Posted by sox7d
[You must be logged in to view images. Log in or Register.]
How would you do it with each? With some kind of synergy, too. This isn't "what's the best 5-man group and then a wizard/ranger."
Bonus: Best party build without a healer? Best party build without a tank (war, sk, pal, mnk, rng)?
|
Well, ignoring the stack as many Enchanters as possible to god mode everything route this is what I would do assuming just general xp groups, not crazy hard camps or anything like that.
Ranger : Ranger, Bard, Enchanter, Shaman, Rogue, Rogue.
Bard chain pulls to Ranger tanking/snaring. Shammy slow and buff, Enchanter pet and CC, Rogue dps.
Wizard : Wizard, Bard, Enchanter, Shaman, Rogue, Shadowknight
Same set up as before with SK/Ranger swapping roles and Wizard/Rogue swapping.
No heals Ranger : Ranger, Bard, Enchanter, Necro, Rogue, Rogue
No heals Wizard : Wizard, Bard, Enchanter, Necro, Rogue, Rogue
No tank Ranger : Ranger, Bard, Enchanter, Shaman, Rogue, Rogue
No tank Wizard : Wizard, Bard, Enchanter, Shaman, Rogue, Rogue
Clerics are nice and all, but overkill in a lot of situations where its steady killing with good pulls. As I said above, it depends on the camp though. I also highly prefer bard pulling to monk pulling (training). They also don't get nuked to oblivion and have ways of avoiding HT's that monks don't. I might also be biased in that regards.