Thread: Game Mechanics: Pet taking half exp
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Old 02-04-2014, 09:45 PM
Iumuno Iumuno is offline
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Join Date: Oct 2013
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Quote:
Originally Posted by zaltabik00 [You must be logged in to view images. Log in or Register.]
The fact is anyone on here that ever played on live knows that you never had to do more then 50% damage to gain 100% exp from the mob as a mage. The fact is mages are designed to be the strongest pet class, thats why they have the strongest pets(which are undeniably still under powered) to make it so a mage needs to out damage its pet to gain full exp is to take away its main means of damage the sole purpose of a mage. The fact is its a broken system, you shouldnt have to reclaim your classes main source of damage when a mob is low on HP to make a loophole to gain full exp. Thats like taking a away a wizard's ability to nuke when a mob is at a low percentage and only from melee damage do they gain full exp. Its a flawed system and whether you choose to disagree you can at least agree on that.
I played a mage on live, started pre kunark, then through Kunark and quit at level 53. Mages had to outdamage the pet to gain 100% xp from the mob.

I do agree that it's an undesirable mechanic, hence why it was removed during Luclin. But it's entirely classic.

What's not classic is current pet aggro.
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