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1. Am I correct in assuming that the MT is generally the one that I want to keep alive when stuff hits the fan? When I am the lone healer in the group, is there a hierarchy of who gets the chain heals, or should I just try to generally keep all as full as I can?
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It depends on the group makeup, what shit is hitting the fan, type of mobs, etc.
9x out of 10 it is more efficient for you to CC than it is to heal. A single immobilise takes 100 mana or so, and will stop 400-800 mana of healing required.
As for heirarchy, it depends again on the group. Will a stun on a broken charm pet allow the enc to get his mez/ae mez/stun/charm off? If so, its better than healing damage he then needs to channel, and costs 30mana.
But your main priority is:
Where is the damage coming from?:
Can you effiiciently stop it
Will doing so get you killed or someone else if a resist happens
Will a heal on the tank get you killed or are you better to CC and burst heal more later
Will roots allow that damage to only go to one person so your effiency is higher, and generally DPS is higher too.
Is it better to allow someone to die? yes often it happens, I'll let the MT die if it means the result is the group surviving through CC or alternate tank. Just an example.
Its most important to be observant, and critical of peoples playstyles. What they do, their tendancy to jump on adds, how much aggro theyre building with ae stuns/runes/etc. When mobs change direction, is it more efficient to root or to allow someone to take a few hits and regen. Remember every person in the group innately regns, who cares if a few are 90%, its damage you never need to spend mana healing.
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2. Is it generally accepted that If I am able to keep up on heals, that I should be throwing out some DD to keep myself productive, maybe a lull or root every now and then?
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If you are keeping up on heals, then for sure you should do everything you can to increase the kill and pull rate. This often means im off ahead lulling something to speed up a pull or sorting out rebuffs a few mins early. If you're EVER FM, you're inefficient. It is mana not being regenerated that could be spent for the betterment of the group.
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3. Buffs- kind of the same situation with question 1, when it comes to the HP buffs, should everyone in the group be getting them? Or just the melee types for the most part.
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It depends on the group makeup. If you're tank and spanking stuff, theres no reason to symbol everyone, just usually the enc/bard/sham, and tank. If its big pulls then yourself in addition.
Get in the habit of being an agressive cleric, it leads to efficient gameplay and knowing your surroundings. A passive and reactive cleric will always be worse at every part of the game.