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Originally Posted by Wenai
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Oh how far we have come. Probably 15-20 people per night during prime time up the 900+ we are currently at.
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Hehe. Makes me extremely happy to have seen it from the beginning. = )
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Originally Posted by Taxi
Darkfall - early 2009: what a dissapointment! I thought i was gonna get to play something with depth, since i never played Ultima online which is what the game is supposedly the spiritual successor of, but instead got a huge grind with an empty generic world. I mean, every fucking single herbal crafting component comes from the same bush. No matter where you are in the world, if you harvest any herbal bush, you will get: Blueberries, strawberries, sillyberries, genericherbalcomponentX. Just expand ridiculous dev decisions like this to other areas of the game and you starting to get the mess that darkfall is.
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Hey there man. I was in Tempest and was at the forefront of the fights on icy hell. Still don't remember the name, just remember it being hell. The death alliance was formed up there, and due to bugs in our city (they were able to jump over our city walls using rocks. The rocks looked cool but were not practical at all).
Overall, the game was fun, especially when we joined Hyperion and moved over to the top right jungle island, I forget the name. The game had a LOT of potential, and the PvP battle were epic. Especially because I was an expert archer, and on one battle, literally hid between two trees on the mainland when we were called to defend a small outskirt from the rainbow ninja's. I pegged people with arrows all day long along with 2 of my buddies that were dedicated fletchers and archers.
TLDR: Darkfall was badass and had a lot of potential, I wish the crafting system wasn't so boring yet SO heavily relied upon if you were in the forefront of the game.