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Old 02-02-2014, 08:22 PM
Cyrano Cyrano is offline
The Protector of Sunder


Join Date: Feb 2010
Posts: 939
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Quote:
Originally Posted by a_gnoll_pup [You must be logged in to view images. Log in or Register.]
Ok I had to end the stream early... not impressed:

This game... it's not EverQuest. I wish they would just take the "EverQuest" out of the game's name and just call it Landmark. There is nothing 'EverQuest' about this game. Even if you were to add NPCs to it, I don't think there would be any correlation between EverQuest Next and EQ1.

I was playing the game and I just feel utterly taken back by calling this game anything close to the experience I got when I started playing EQ1. Looking back on the livestream for EQNext landmark in 2012 August, I heard them say that it'd give the same feeling. That being said, it's an okay Minecraft-style game... but it isn't EverQuest. Not even close.

I was sitting there left clicking and watching my character do something. There is no HP bar, no damage numbers, just resources I watch pile up and I get to use something that should be a developer tool to create a structure inside a small area of land. All being said, it felt too easy to use and had very little depth. Then, when i've done this for 15-45 minutes, I go to the forge and realize I CANNOT BLOODY MAKE ANYTHING EXCEPT INGOTS.

How stupid is that? I understand wanting to make the game last but when the game itself isn't fun or challenging it feels like a big, pointless, grind.

In fact, I think it's the biggest insult to even put the branding on this game to long-time fans of EQ1. I just hope the EQNext game itself doesn't follow this trend of sandbox games with no depth. No metagame, no learning anything. Everything's handed to you on a silver platter. And no memories to be made. It's a solo sandbox that capitalizes on all the bad design decisions that SOE has made over the years.

I understand I didn't come into the game with high hopes. But... jeez. I expected better than this for 2+ years of work and incredible tech. And they say the game is 60% complete; that's a large portion of the game and it pales in comparison to the level of depth that EQ1 had. And EQ1 was made with a fraction of the tools/game engines we have today.

Didn't feel like reading that? Tl;dr impressive tech, but game is lacking.
It's alpha...