Yeah, I got to help design SynergiesMOD's Necromancer creatively, so I am very happy with it as a class. I get to run around with a Spectral Dragon, a bunch of voodoo gnomes, an army of zombies, a bunch of skeletal warriors, some infectious spores, and I get to sling poison spells, bone walls, and all that good stuff from Diablo 2.
I tried to get it so that mana was difficult, so Necromancers would burn their HP into Mana, but the game is honestly just too fast for that type of jank.
My brother's Necromancer took a different approach. Focusing heavily on health, bone armor, bone walls and shit like that, and he played a Necromancer Tank. One of the spells lets you place a curse on your pets, so when they die, it does a lifetap on nearby players that leeches onto the minion's controller. So he'd spam the voodoo gnomes that are high damage, low health, and spam them with bone walls, so any time they died, he got health back and did some damage.
|