People's responses in this thread made me lol.
CC is nice, heals, debuffs are nice, but the above mentioned trio of most valuable in a group... Especially at high level
Enchanter - Had TONS of groups from low-mid-end game levels without enchanters, and we did just fine. It's nice to have them around, but crucial? Naw
Shaman - Once again, when building a group, is /who all LFG shaman the first thing I'd look up? Hells no
Bard - They are / were so far and few between when building groups, I never even considered them usually when inviting. If there was one nearby LFG or a friend who was a bard happened to be on I'd invite him.
Now, these 3, fun to have? Sure, helpful to have? of course, essential? Nope.
So if they aren't essential, then how can they be "MOST VALUABLE"
druid / shaman can serve as the group's healer until mid game... Then cleric's become a must.
Warrior / SK / Paladin = MUST have in functioning exp group, who is most valuable out of the 3 is up for debate.
Cleric = MUST have in functioning exp group 40+
Then there's everything else.
Who makes the flashy play's and sexy buffs? Not the cleric / tank.
Who keeps the essential cogs of the group machine running smoothly?
The tank and cleric.
Who is the only class in the game with cheal? Cleric.
Cleric is the most valuable class in groups. That's the original question, and that's the answer.
Now for soloing, duos, etc that's a whole nother story.
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