Quote:
Originally Posted by Rasterburn
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Nah, I'm mainly a texture artist who likes to mess around with the guts of my favorite games. Models and textures are what I know best. I know a -little- about that end of things (coding), but I'm far from being an expert on it. I've had a mod-related web site for the past four years and a couple of friends over there wrote the bulk of the code for it. They wrote the injector that we were experimenting with for Age Of Conan, too. The EQ version still isn't finished and parts of it are a bit wonky... so I wouldn't feel comfortable about distributing it to other people. But it works well enough for my own purposes. Like I said, it's really just a sort of novelty toy.
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It's fine. I was just curious how deep I would have to go to get Luclin models. I've not worked a whole lot with DirectX, but do have experience in coding. I may take a look and just get familiar with it. I wouldn't think it would be too hard to learn enough to be dangerous.