Quote:
Originally Posted by rixardion
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Despite some valid points, you can't argue that this would not be good for the server overall.
As someone posted earlier, try to remember that everything is relative in price. The only thing that will not change is the base wage (item vendoring).
The fact is, something like this is inevitable, and I for one would rather not see the community split between multiple servers.
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You clearly haven't thought this through beyond your initial 'eureka' moment. It is not a good idea, it is not inevitable and you sorely need to develop the ability to see beyond your own thought bubble and objectively assess your proposal.
It has already been illustrated in this thread that there's an immediate workaround - gems. So, any advanced warning of such a purge would result in a massive stockpiling of vendor-friendly gems, reagents, tradeskill components and the like. Those that know the trade-in values well enough to pick the best buy/sell ratio would have an advantage, and those that either couldn't prepare for the purge or were unaware it was happening would be at a severe economic disadvantage through no fault of their own.
So, the only way to implement this is to make it random. This would only work the first time, since after the first purge I can guarantee most people would get into the habit of converting saved coins into stackable gems and holding them on as many alts as necessary; preparations for the next purge. Again, a very unfair advantage/disadvantage situation is artificially introduced into the economy.
Now, lets assess that first purge. You seem to be under the impression that it would effect everyone equally - this is absolutely not the case. Those with existing stockpiles of gems and tradeskill components instantly have massive leverage over the economy as they become the initial currency injection points and can
arbitrarily determine item value based on their whims. This is incredibly destabilizing, and is a far,
far worse situation than our current one.
Items that currently are low value and high supply would instantly become worthless except for their vendor value. A person handing out tranquil canes for free would likely rethink that and get the ~150pp value from a vendor instead, which directly negates the point that this kind of purge would be beneficial to the "poor" on this server. It won't, and thus you have another group that is disproportionately affected by this purge.
Finally, those with low platinum reserves but have high-value items would (a) hardly be affected by this, and (b) would directly control the economy in an even more powerful capacity than they do now. Want a fungi from me? Fine, it's 100k still. Who says I need to sell it to you for 20k just because now people have to farm plat 24/7 to kickstart the economy again? Oh, you don't have 100k? Well, go farm Seafuries for the next two months because all of the mid-level gear you would have sold to make up the difference is
now completely worthless.
I could go on, but I think I've said enough. It's a horrifically poor idea that's completely unfounded, based on shill economics and I think your best bet is to concede and bow out at this point.
It. Won't. Happen.