Quote:
Originally Posted by rixardion
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I like the merchant idea, but it's just not encompassing enough as players would have to voluntarily buy from them.
Try to think of item vendoring as minimum wage.
Despite some valid points, you can't argue that this would not be good for the server overall.
As someone posted earlier, try to remember that everything is relative in price. The only thing that will not change is the base wage (item vendoring).
The fact is, something like this is inevitable, and I for one would rather not see the community split between multiple servers.
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Give me a one-sentence explanation of why you think we need this, anyway. Your original post just vaguely hints at inflation and RMT somehow making life hard for noobies or something without ever really explaining the how or the why. Only a few classes need gear in order to level to 50+, so even if the economy is so ridiculous that new players cannot afford to buy a single thing in EC, they still could just level to 50+ wearing cloth and random tidbits they find along the way, and then win items at decent camps in a small group and sell the item for a boatload of PP and THEN buy gear.