There's a reason why all of those games are meh.
Free-to-Play Microtransaction came around as a means for new MMOs to be created without having a barrier to entry, as a way for new MMOs to survive with WoW out.
However, since then, it has changed the core of MMOs. It isn't so much about what you earn, and what you work for, because now you can pay for extra advantages so that your same amount of work nets more result, and exclusive items.
Most people see this, and go "Well, alright. So long as it is cosmetic." (as in TF2, DOTA 2, etc.), but when you go beyond that into things that have a direct effect on game play, rather than just cosmetics, it makes it so the game isn't giving back what you put in in terms of effort, but effort + real life money. That's an issue.
|