This poll, from December of last year, was created as a courtesy to a player. Some were convinced that the majority of the playerbase wanted updated character models. I said then, and since then, if work is put forth to enable Luclin models, it won't be done by the developers here. I believe one of the players has posted a method of allowing Luclin models to be displayed, with some limitations.
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Originally Posted by Rasterburn
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We're already seeing some very significant options which were not available at that time, by virtue of the fact that we're using a 2005 client. Updated and improved ground textures, UI features, etc. The whole "if it wasn't there in 1999, then I don't want it" stance is already moot because of this fact.
Notice that nobody is complaining about having an in-game compass, or improved chat features, or a more logical UI arrangement, or nicer looking zones and buildings.
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This isn't necessarily true. Just because we cannot change it, doesn't mean that we wouldn't change it if able.
Here is a quote I made a few months ago in regard to the removal of global auction/ooc. Some of the same discussions are happening now, so to clarify :
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Originally Posted by nilbog
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I hope it is known that the server will become more classic as time progresses. As live servers would patch in new content or features, we patch out newer content or features.
We will restore prekunark, Kunark, and Velious to the best of our abilities. We will put polish on them, and they are free for you to roam. Some content and features may be patched out before others, but do not be of the mindset that present non-classic elements are here to stay. It is only a matter of if they can be fixed, how they can be fixed, and when we can fix them.
I am a classic purist. The biggest mistake everquest ever made, in my opinion, was automating and simplifying the player's experience. Seemingly every new feature or change that was implemented post Velious was something to "benefit" me, that I didn't need to begin with. There are PLENTY of other games that encourage perks and things that are easier. Classic Everquest was widely-known to not be one of them.<team npc=""><team npc="">
We make the best, most well-informed decisions we can, with consideration to the feedback we receive.
</team></team>If there was a switch to immediately and completely revert this to classic, I'd flip it. Until there is, we will occasionally ask you for your feedback.
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