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Old 01-29-2014, 08:30 AM
Tradesonred Tradesonred is offline
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Join Date: Mar 2012
Location: Ecoli
Posts: 4,287
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Quote:
Originally Posted by Shaakglith12194 [You must be logged in to view images. Log in or Register.]
No-drop events only favor people who are on for the rare occasion that they are run. There's virtually no risk for an epiced rogue wearing fungi tunic to go down to the depths of guk and quickly snipe the crap out of a couple of players, loot up, and get the hell out of there. There would be absolutely no fungi tunics at any time lost to the newbs, there would be newb droppable gear lost to the rogue. You could have a server last 5 years with this ruleset, twinks will just roll 6 deep all the time. People don't bag gear as it drops, they bag it when they think they're in danger. If you never wear the gear, why camp it? If you're in group, you're probably wearing an item or two of droppable. On RZ people used to get lots of loot and then delevel themselves so they could kill newbs and take their gear. There were a couple of level 12 wizards in gfay that were famous for it. A PK isn't going to care that it's only a cloth robe that they got from you, they're going to care that they took YOUR cloth robe. Hell, I've seen that the only droppable item on a player was an item I already had, so I deleted mine and looted theirs. The level of griefing only increases, and to bring the financial/griefing incentive to such extremes isn't going to increase the population. New players won't know the great no-drop camps, and old players will. You'll be playing on a 20 population server in no-time.
Thats why these no drop events need to be on a regular basis, or everything ive said wont work. Maybe even place some of that loot on regular mobs.