Quote:
Originally Posted by Dolalin
[You must be logged in to view images. Log in or Register.]
Aggro on spells isn't quite true to 1999-era Live servers yet, and needs to be tuned a bit, or else we risk gimping the warrior class and ending up with a "mod" server instead of a classic one.
The other aspects? I think the point of this server is, in gameplay, to get as close to how things were in 1999 as possible. This portion of the ideology is sound, and shouldn't be compromised to make levelling or anything else "easier on the players". Classic EQ was hard and unforgiving, and that's why most of us are here.
|
Sorry but I don't see why flawed game mechanics should stay in game just so its more "hard and unforgiving". The things he is talking about are issues that make this far from classic, AC was worth having, casting didnt draw half as much agro, mobs pulling w/o a line of sight(through walls).
A big portion of what made classic "hard and unforgiving" as you put it was the fact that not many players knew what was going on or how things worked. Ten years later now people do, and they know alot. If you want to keep these things in so you can feel like an idiot when you pull for your group or draw agro from a heal then sure don't fix them. Its just making content unplayable for people who do know whats going on and want to enjoy some of the old world the way its suppose to be(now that we know a little more =P)