The problem with PLing by PBAEing running mobs is that mobs that run never take the same pathing (atleast rarely do). You have to find a single room with one exit so they are forced to path out the same way. And even then, they flee at 25% ish (20% and under they can't move while snared) and I don't think they should be fleeing at 25%. Also resists further scatter them causing some to flee and some to stay still cause under 20% etc.
If mobs didn't flee til the last mob alive and mobs didn't run until under 20%, you would see people PLing in Sol A and UGuk much more and less in Unrest. Also I'm pretty sure that is classic. The mobs not running until a health such that they don't move snared and mobs not running until they are the sole survivor... Though I doubt there is any evidence of this post anywhere.
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