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Old 08-30-2010, 06:13 AM
Eternal-Elf Eternal-Elf is offline
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Join Date: Mar 2010
Location: Dallas, TX
Posts: 188
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When EverQuest first came out grouping was a great way to see more difficult parts of the game than you could see by yourself. That is what made it such a social game. You could rely on your party members to heal, DPS, CC, or do whatever to get you farther into the dungeon than you'd ever gone before, or into a zone that was dangerous alone.
However, now that 98% of the population has seen and done everything this game has to offer there is no incentive to "adventure". There is only the incentive to poopsock your way to level 50 and hope to get into a guild where you can continue to poopsock your way to getting items you would have deleted on live.

This game is very fun, but there is nothing new. I seriously envy the players that are experiencing it for the first time.

eh