Quote:
Originally Posted by Grozmok
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I like the concept of practice to get the skill up, but in the spectrum of fun vs tedious, EverQuest was way far on the tedious end.
I think a system like that can be implemented that strikes a balance so you aren't standing around in the EC tunnel casting your shit over and over lol
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Agreed, striking a balance between naturally skilling up through regular gamplay vs tediously casting an ability will be on our minds. Using Divination as an example, what if there'd been a skill that let you tell more about a mob beyond just /conning them, like you could see hidden buffs or debuffs on the mob with the right spell? Maybe not the best example, I'm still working on my first cup of coffee
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