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  #23  
Old 01-26-2014, 07:45 AM
Shaakglith12194 Shaakglith12194 is offline
Kobold


Join Date: Nov 2011
Posts: 136
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Unfortunately, if you try to make it so that players with little time can be at the same level as everyone else, you have to implement some way that they can buy what everyone else has. That trivializes everything about a game. Niche games are the only ones that flourish. EQ, Eve Online, EQ2, WoW (it hit a niche, and blew up), and so on. These games all did their particular brand of MMO well. Start adding microtransactions for gear/levels/loot boxes, you got problems. Appealing to the "casual" player is why so many MMOs fail (see: any WoW clone). Do something cool or original or just plain fun, people will pay. Brad has good vision. Also, I believe Vanguard got pushed into beta and released in the state it did because of a lack of funds, like SOE forced them to put it out way before it was done. And then there still wasn't enough money to keep developing/supporting it after release. I played a few months after it came out on the pvp server and had a GREAT time. I think I quit because it was too hard to find pvp and a lot of shit was broken/unfinished. Really sucked to go exploring and see all this cool shit and get to the front of a big ass temple and realize that the dungeon just hasn't been built yet.