Quote:
Originally Posted by TheFishyOne
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- At what skill level does Taunt become effective at peeling aggro?
- Does the level of the person you're taunting off of matter in terms of whether Taunt succeeds or fails?
- When determining whether a Taunt is successful, does the game check against anything other than your own Taunt skill?
- After a Taunt, will the mob be guaranteed to be glued to you for a set period, like in *cough* other MMOs?
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Thats how you ask a question.
1. Like all skills, semi reliable around 110-120. As a war it caps high enough its 80-90% or so effective.
2. No, it does not. Only between you and the mob with no care for the other person.
3. No, just your skill. Taunt is ineffective on 55+ mobs currently from my experiences, although its been 2 years since I've played a tank class on P1999.
Confirm someone?
4. Taunt places you at the top of the hate list, plus 1 hate. So you can taunt and have someone else who was 2nd on the list then do 2 hate and have aggro back.
5. There is no 'sticking'.
6. From all my testing there is also a cap or ceiling on hate. Regardless of mob and hate built, a single word of redemption will pull aggro from any mob in the game. Ive tried this duoing ragefire with a SK chaining clinging and DC and have had a single WoR get me summoned. Seems odd in how hate behaves in this manner which leads me to this conclusion, perhaps its around 2500-3000hate, as a full mallet charge needs 2 casts of word of restoration to pull aggro, but a single wont pull aggro off 4 charges.
Have not fully messed around with the idea of a hate ceiling or cap above position #2 though, theres no encounter in the game I can think of it's worthwhile knowing about.