Quote:
Originally Posted by August
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Depends on what kind of adjustment you are requiring. I know for enchanters, you basically HAVE to have 3 to do the large pulls, and usually at least 2 need to be 60. 3 lvl 58s will wipe you already.
If you increases resists much more you will just make it impossible. 58s already have large numbers of resists on the mobs. As far as enchanters are concerned, we have to stack our stuns all separately so that they come in at an offset cadence.
i.e. skew->slant->shift, shift->skew->slant, slant, shift, skew --- if you don't do this resists and lined-up stuns will cause some to break and typically 1 shot one of the chanters. Then the others will die.
I feel like chardok AOE is already a huge risk. It might seem easy but if the enchanters aren't timed perfect, the group will wipe. When I used to go, it was always the same 3 enchanters because we knew our shit, and adding a new one in almost always resulted in a wipe. If you increase resists I think you'll destroy 'dok AOE, but if that's your goal then i'm all for it.
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^^^THIS^^^
This sums up my experience as a chanter, spot on. Plenty of resists to cause wipes. Some nights things run smoothly, others there are plenty of wipes. Feels good to have puller/chanters/cleric all working together to pull off a successful pull.
I grinded out 57 levels without ever doing an AOE group. Was a fun and eye-opening experience going to Chardok for the first time. Completely different approach to playing my character. Would hate to see it go.
Also, there are times when the AOE group isn't going. Have crawled in with a group to get betrayer as well, so you just have to pick the right time.