Quote:
Originally Posted by yaeger
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If that were true we'd see more mages, druids, necros and such in groups instead camped out solo all over the place.
Sure, if the stars align and the moon is full, the group that chain pulls and AOEs might edge out a solo player. But it's not a typical group setup.
Again, evidence please.
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Right, cause I'm fulfilling some sort of anti-solo agenda by making up lies about my grouping experiences. Hold on while I level 2 more mages to 50, one soloing and one grouping and mspaint some charts and graphs for you.
The thing is, most people roll mages/druids/necros so they can solo. But for the convenience, not the extra exp. Many people have jobs and social lives and can't commit 6 hours a day finding / maintaining a group. This is the benefit of solo classes, not experience.
And it's not a "stars aligning" thing. The crux of my sorta perma group (although it was more like a small guild of "skilled enough" players with which we could find members) was a mage and a paladin. I don't even remember ever grouping with an enchanter or cleric, we usually had the paladin and a druid or shaman on heals. A good puller (the paladin) was all we needed, as stuff dies fast enough solo and if you know what you're doing there's never more than 1-2 mobs in camp. Our groups were sub-par as far as class makeup goes, and it was still way faster than soloing. I could plow through high DBs in a large ZEM zone solo and the exp rate was painful compared to what I could get in a group.
Stop the penis envy and play the game.