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Old 01-24-2014, 09:22 AM
Tecmos Deception Tecmos Deception is offline
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Join Date: Jun 2012
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Originally Posted by MikeXG [You must be logged in to view images. Log in or Register.]
Group has finally been finalized. Bard (me), Monk, Chanter, Shaman.

we are a 4 man group, but that doesn't mean we are against picking up one or two other for a group, the 4 of us just plan on playing these 4 together all the time, if a pally or cleric or whatever is LFG where we are hunting, the more the merrier.

We are torn between the Monk and Bard tanking. Both seem viable so I guess we could trade off or pick based off the situation. I am just curious which would be safer/easier/more efficient as a tank for that group, provided pick up any other players.
I'm going to comment on what I think the weaknesses of your foursome are, incase it helps you deal with those weaknesses!

Basically your only weaknesses relate to healing. First off, you'll never have complete heal. That's saying something, even when you do have tons of passive regen going on plus shaman normal heals (and at 60, torpor).

While you will have almost no downtime because of low hp thanks to bard songs, clarity, regen spells, and shaman heals, again you still ONLY have a shaman healer. If the tank is getting spanked and the enchanter has a mez resist, the shaman needs to decide who gets a heal. Fortunately the redundancy of CC and slows in the group (and the chanter having plenty of mana usually to rune himself also) helps mitigate this problem. Just be mindful of it. A charm break while a big pull is inc and then the chanter gets a stun resist and bashed could be very ugly.

Finally, no cleric (or paladin, or druid, or even ranger) means no (good) hp buffs. Not a big deal for the tank cause he isn't getting CHs anyway, but it IS a pretty big deal for the other players because, when coupled with the points above, it means they are all the more squishy and all the harder for the shaman to keep up when things are going wrong.


Still, it's a VERY powerful group of four. It's just all about learning what each class can do (probably more importantly what each player realistically does with each class) and knowing what to expect based on that.