Quote:
Originally Posted by Lammy
[You must be logged in to view images. Log in or Register.]
I see it being unfair when it plays out like this.
Server repop happens
1. IB/FE team up to go after the two highest priority targets (they fail because TMO is faster)
2. Now they get to split up and take 4 open world targets.
1. Say IB/FE teams up on the two highest priority targets and beats TMO
2. TMO is still limited to only 2 open world targets
Just remove the bag limit. Several other guild have proven to be capable of getting targets when they try.
|
They (IB/FE) get 4 targets. 4/2= 2 per guild
yet when you talk about your guild you used words "still limited to only" but it is still the same number that each IB and FE get.
They are not getting more targets than you guys because they are separate guilds.
They want to stack the deck to beat you guys on the normal/VP spawns because that works in both guilds best interest.
I agree though, the bag limit if any is the problem. Figure out how to fix this via the bag limit rules, not break up guild alliances.