To fix the Evil Eye models, load patch_s3d_textures.bat into Notepad or Notepad++
Add this to the top below where it says "Verify existance" etc etc:
Quote:
rem Evil Eyes
set rt_eastkarana_chr=behhe0002.bmp
set rt_beholder_chr=behhe0002.bmp
set rt_gukbottom_chr=behhe0002.bmp
set rt_runnyeye_chr=behhe0002.bmp
set rt_fearplane_chr=behhe0002.bmp
set rt_airplane_chr=behhe0002.bmp
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Then this to the bottom right above the global_chr.s3d load just below the Druusk fix(Be sure to add "echo." above the global_chr.s3d part since you're adding to the top):
Quote:
call :PatchS3D "beholder_chr.s3d" "-rt %rt_beholder_chr%"
if %ErrorLevel%==1 exit /b
echo.
call :PatchS3D "fearplane_chr.s3d" "-rt %rt_fearplane_chr%"
if %ErrorLevel%==1 exit /b
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Should look like this:
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Then run the batch file again.