Quote:
Originally Posted by LizardNecro
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I'd remove having hybrids drain extra xp from their group. Because of this, people will shun hybrids from groups. This is a flaw in EQ's original design.
Keep the penalties themselves if you must, but don't penalize a group's xp rate for taking in a hybrid. Classes should suffer their own xp penalties, not burden others with them.
This causes less interaction in EQ. EQ should promote grouping, not exclusion.
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That's not how experience works. Groups do not get exp penalties, players do. Experience distributed is based on exp totals, not level, not race, not class. Experience totals. Read this:
http://wiki.project1999.com/Game_Mec...perience_Works