Quote:
Originally Posted by Labanen
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The problem with the leaving zone = you called lns, is that if you fight mobs, someone engages you, you zone out to loose mob agro and get ready to fight back, but now you cant cause your attackers didnt get agro or left a monk fd inside so if they didnt zone after you, you re done. Cant even defend your Camp for an hour. Gongshows suggestion is the only reasonable one this far. And to make rules where derubael himself say a given situation is questionable is bad, how the hell are we going to interpret the rules if the author of them cant... Make it simpler.
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The leaving the zone thing only applies if you or a member of your group died, so you'd be free to go back and contest even if they didn't pursue you. I added a definition of engagement (someone dying to PvP) to the post a few hours ago to clear that up.
So far these rules have been able to address all possible scenario's and questions, except the one about someone joining the fight from another zone after a group had zoned out. I think it's safe to call that person part of a new group, so once he was killed he would be forced to call loot and scoot (since the killing group has more than 6 people, the large scale pvp rules would apply, and he must LnS). This is a pretty rare and specific scenario (group1 beats group2 out of the zone, does not pursue, but group1 has people running to join the fight from another zone), but is easily covered under this ruleset.
It's also a lot less complicated than you guys are making it out to be =X
die in large scale pvp, stay out of the fight and loot when LnS is called, die in small scale pvp, call LnS, or don't call LnS and forfeit ability to do so.
^ there's your one sentence definition.