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Old 01-19-2014, 04:31 PM
Derubael Derubael is offline
Retired GM


Join Date: Aug 2013
Location: Cabilis East, in the northwest corner of the zone-in from Field of Bone
Posts: 5,009
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Quote:
Originally Posted by Kinamara [You must be logged in to view images. Log in or Register.]
Sounds good, except pvp res should be allowed and then that player could continue to fight if he doesn't ask for LNS. It's a nerf to res classes if you cannot res players.
I agree that not being able to res players mid fight in a large scale battle kind of sucks, but this is to prevent 20 hour long endurance fights between large groups of people. If you win, you win, if you lose, you lose and gtfo.

Quote:
Originally Posted by Goobles [You must be logged in to view images. Log in or Register.]
A SURRENDER option should be given. If SURRENDER is called, all pvp in that zone will cease, and corpse runs will be uninterrupted (even if you didn't die). The SURRENDERING guild has 15 minutes to rez up and leave zone.
That's basically the way it works with this rule set, minus the 15 minute timer.

The idea behind allowing players who have already been killed be killed again without being able to fight back is so that if someone decides they don't want to follow the rules and runs into the middle of a fight and there's not a CSR there to see it, people can actually do something about it without getting punished. It's also so that you sneaky fucks (I'm looking at you, Red Dawn) can't sit back and heal/buff their players when a CSR isn't around and claim they are under protection. If anyone gets caught by a CSR or fraps'd healing/buffing/attacking after they've been killed in mass PvP, they will get disciplined.


You guys wanted clearer, easier to follow, more flexible rules, and separate definitions for large and small scale PvP. I think this does that nicely. None of this is set in stone, that's why it's posted here for feedback.