Quote:
Originally Posted by heartbrand
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AA's gave me a way to progress my character while helping others.
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AAs allowed raid geared players to back farm trivial content solo. For every awesome 60 warrior with raid gear and a bunch of AA bringing along a lowbie snarer / healer and boosting a group you'll have 8 more hybrid melees doing old cash camps solo and competing with legit lowbie groups over experience and not just loot. Lower Guk is a good example of this type of content bottleneck.
You'll also have power farmers which aren't going to do anything except make the gap between casual and hardcore even more massive.
A middle ground to the AA / quest idea would be some sort of mentor system that allows people to temporarily lower their level and require them to be grouped with people around that actual level to gain AA experience. Each level range of experience would unlock one rank of an ability. So AA gained while mentoring 8-20 would get you rank 1, 21-30 rank 2, etc. Now add in solo / duo quests to gain access to the ability and you have a personally satisfying quest that increased interaction with other players, or just helped level your friends alts.
LUCLIN RANT BELOW
The reason Luclin was such an awful expansion was because the raid scene was impenetrable to casuals, and it had massive zones with content no one besides bards and people with mounts would ever see. However beastlords were the shit, and AA allowed you to focus on a character you loved but had otherwise become an aimless auction bot and cash farmer once you had BiS. Stat inflation, stratifying the player base, and reducing player interactions are all things that happened because of Luclin.