Quote:
Originally Posted by KwwBall
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This feels a lot like EQ was back in the day. I'm a good player. I'm friendly. I help people when I can. I always have LFG on, I'm always asking if anyone would like to group with me, yet EVERYWHERE I go generally people don't want to group.
What is wrong here? Everquest is a game designed around playing with other people.
Are all these lower level people actually just alts from established guilds so they basically don't give a fuck about anyone else?
Anyone have suggestions? Right now I'm only level 12 but damn! Maybe it's because I'm a Paladin...
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So the first thing you have to understand is that in a group a paladin is a 15-20% XP penalty vs a warrior. You have a 50% xp penalty (warrior is -10%) spread among 6, so 8%, and generally a warrior will be able to increase the group's damage by 10% or so relative to a knight (depending on relative gear). Now when given a choice between 40 hours of XP and 32 hours of XP to get through L54, you start to understand why people think the way they do.
Of course, paladins have some nice abilities to make up for things. They can heal themselves, LoH in a pinch, split camps (sometimes), root, stun casters, and so on. The problem is that in a full group, those abilities aren't important: the enchanter is ccing, the shaman/cleric are healing, and with everything slowed and debuffed who cares what it's attacking?
Anyway, your choices are either roll a powerclass (i.e. not a hybrid, wizard, or druid) or just make your own groups. Also even on my monk and enchanter and such I am not immediately besieged with group invites upon putting the LFG flag up, especially now that /who all 50 60 lfg doesn't work any more.