Posted about it a bunch of times before, but everything is doable day 1.
DPS gains are more than made up for by having more numbers and better knowledge of game mechanics.
Cleric gear doesn't matter much until modrods eat it in Luclin.
Defensive tanks can currently tank everything but AoW - who isn't that much further out of reach with Velious spells (very common unlike Kunark spells) and 1 or 2 upgrades. You only need the gear to not be one rounded as a proper CHeal Chain only allows one round (+Flurry and Ripos) before the tank is fully healed.
The most difficult part of AoW is going to be transitioning from tank 1 to tank 2 as defensive runs out. SoulFires and Aggro clickies help a lot with that. In addition, Kael is a bindable zone so it's not like pulling aggro and dying is a huge deal.
Even if you made him hit for a million, Kael being a bindable zone makes bind rushing and disc tanking (flurry goes through riposte) very possible. Look at how Kerafyrm fell and melee couldn't bind in ST.
PS - I wouldn't constantly post this, but the general opinion seems to be that mobs having high HP makes them difficult. The version of VP that we saw here was more difficult than all but a handful of mobs in Velious.
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