Quote:
Originally Posted by Uteunayr
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That type of world design just doesn't exist in modern MMOs. It is really sad. You're more like a tourist in the WoW model, because you go to each place once, just to see and exhaust the experience of being there. With games like EQ, and SWG, you're not a tourist, you're someone that lives here. You interact here. You need to know how to get from Highkeep to Qeynos, because you're going to go by there a lot. It's a lot more like learning your neighborhood that you just moved into. The exploration is learning every knook and cranny, every trick to travel around, all the secret places any given area has in plenty. It isn't about consuming a quick experience and saying "Well, that's everything", it's about the complexity and beauty of making a place into your home.
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Very much this.
I like to explore because I live somewhere. I need to use this land. I want to be safer and travel faster through it. I want to be able to help others traverse it safely. I don't want to uncover every nook and cranny of a totally safe environment guaranteed to be level appropriate that I will never come back to just to get a checkmark in my achievement log.