Quote:
Originally Posted by baramur
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What amuses me is the raid scene was supposed to divided into 33 percent c-class, 33 percent r-class and 33 percent ffa. But, under the current raid rules this does not exist, making the repop rules awed. Even r-classes big push was equal mob chances by playstyle not guild. By making a bag limit, you have not only made r-class a rotating class you have made it impossible for c-class to compete besides vp. Ok tmo got trak and inny, lets lol about because we know they cant engage any other c-class mobs. The point is, why should any mob labeled c-class on the rotation be open to r-class on respawns. That does not represent a 1/1/1 system. It is flawed, repops should merely be keep your class mobs, race for all the ffa mobs.
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It seems to be working perfectly.. The class c guilds must choose what to kill instead of just slaughtering everything. The proposal was not 66/33 it was 1/1/1... If you want to kill the mobs given to your class then don't kill the FFA ones. That is very simple. Also, repops are a bonus. There is no bag limit for normal spawns.
Tldr wamp more about pixels.