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Originally Posted by Grumppygregsz
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Could you elaborate? I was planning to play a stealthy type. Why are daoc rogues not group friendly or solo friendly? Seems like a class that would be welcome in groups but that is probably my eq bias speaking.
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It has to do with several things for which:
1) Assassins/Archers DPS is not good, they are based around spike damage, not sustained damage, furthermore a archer cannot do a crit shot to a mob that is already in combat.
2) The nature of PVE in DAoC is such that if you have a full group when you pull a mob you will get 3-4 mobs. You can single pull in DAoC but efficient groups don't do this because they don't get a massive "group" exp bonus that the game awards for pulling packs of mobs. This means that your group is going to need 3 characters that can take hits, especially if mobs resist mez, which happens all the time.
Throw out everything you know about rogues in other games because in DAoC they are very fragile. Some rogues that are very high realm ranks and who have severe advantages over enemies will win 1v1 (outside of stealth) but it is not the norm, a rogue in DAoC is all about the burst damage to eliminate a target quickly.
And as Marglar notes, there are a lot of them. Hibernia will be full of Rangers because they are very powerful on a non buffbot server because they have a spec line with very good self buffs. Albion will have a lot of infiltrators because many regard them as the best assassin. If you want a challenge, give Midgard a try, at least their assassin (shadowblade) can wield 2 handers, but I wouldn't recommend it :P