View Single Post
  #5  
Old 01-15-2014, 03:13 PM
baramur baramur is offline
Sarnak


Join Date: May 2012
Posts: 257
Default

Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
Repops are 18 mobs, 12 outside VP get rotated (4 for each category). There are three Class C guilds. Since each class C guild can kill two targets outside VP, unless C guilds voluntarily disregards their mobs for 6hrs, your category will kill a guaranteed 10 out of 18 mobs, 55%. Since that will still leave 2 mobs in the Class C bag (3x2-4=2), you can kill up to 12 out of 18 mobs, or 66.7% (2 of the FFA mobs). Class R is reserved 22.2% of the mobs (4/18), and can kill up to 8 (4R + 4FFA) mobs of the 18 respawned, for 44.4%. There is no situation where class R category (as a whole) can kill more mobs than the class C category. Every time I've done the math, its worked out to a minimum of 50-55% of the mobs for class C, and ~25% of the mobs for class R, with the rest FFA between C, R, and PUGs. For normal spawns above, and repops in this post.
Ok just make VP FFA and not Class C exclusive, and the results would be tmo/fe/ib will be the only guild killing there. Your using VP as your argument, well that was a perk and incentive to be class C not R. The point is FFA mobs should be just that FFA, no matter of bag limit. Class C mobs should always only be for class C, until 6 hours has passed putting them into FFA. There is no reason on a server repop, why any bag limit should be enforced. You already have a rotation enforced why the 2ndary condition. Repop should be on average 4 class c, 4 class r, and 4 ffa mobs. There is no reason TMO should not be allowed to destroy all 4 class c mobs, thats what class c wanted, and FFA mobs should be just that, free for anyone to kill regardless of guilds working together, etc.