Quote:
Originally Posted by falkun
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Repops are 18 mobs, 12 outside VP get rotated (4 for each category). There are three Class C guilds. Since each class C guild can kill two targets outside VP, unless C guilds voluntarily disregards their mobs for 6hrs, your category will kill a guaranteed 10 out of 18 mobs, 55%. Since that will still leave 2 mobs in the Class C bag (3x2-4=2), you can kill up to 12 out of 18 mobs, or 66.7% (2 of the FFA mobs). Class R is reserved 22.2% of the mobs (4/18), and can kill up to 8 (4R + 4FFA) mobs of the 18 respawned, for 44.4%. There is no situation where class R category (as a whole) can kill more mobs than the class C category. Every time I've done the math, its worked out to a minimum of 50-55% of the mobs for class C, and ~25% of the mobs for class R, with the rest FFA between C, R, and PUGs. For normal spawns above, and repops in this post.
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Ok just make VP FFA and not Class C exclusive, and the results would be tmo/fe/ib will be the only guild killing there. Your using VP as your argument, well that was a perk and incentive to be class C not R. The point is FFA mobs should be just that FFA, no matter of bag limit. Class C mobs should always only be for class C, until 6 hours has passed putting them into FFA. There is no reason on a server repop, why any bag limit should be enforced. You already have a rotation enforced why the 2ndary condition. Repop should be on average 4 class c, 4 class r, and 4 ffa mobs. There is no reason TMO should not be allowed to destroy all 4 class c mobs, thats what class c wanted, and FFA mobs should be just that, free for anyone to kill regardless of guilds working together, etc.