Quote:
Originally Posted by falkun
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Repops are 18 mobs, 12 outside VP get rotated (4 for each category). There are three Class C guilds. Since each class C guild can kill two targets outside VP, unless C guilds voluntarily disregards their mobs for 6hrs, your category will kill a guaranteed 10 out of 18 mobs, 55%. Since that will still leave 2 mobs in the Class C bag (3x2-4=2), you can kill up to 12 out of 18 mobs, or 66.7% (2 of the FFA mobs). Class R is reserved 22.2% of the mobs (4/18), and can kill up to 8 (4R + 4FFA) mobs of the 18 respawned, for 44.4%. There is no situation where class R category (as a whole) can kill more mobs than the class C category. Every time I've done the math, its worked out to a minimum of 50-55% of the mobs for class C, and ~25% of the mobs for class R, with the rest FFA between C, R, and PUGs. For normal spawns above, and repops in this post.
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The problem they're complaining about is if 2 of the class cs each kill 2 FFA mobs, then there are 4 Class C mobs left and only 1 guild available to kill them.
If FFA included CT, Inny, VS and Trak all in 1 repop and ClassCs got all 4 of them, then only 2 out of the 4 remaining ClassC mobs will get killed (for now, once another guild joins it becomes moot as there will be enough class Cs to kill all 4 ffa and all 4 class c mobs). This means those 2 mobs will eventually go FFA and get killed by ClassR guilds.
Assuming it's any other combination for FFA mobs and it becomes less likely since they're going to be targeting whichever ones of those 4 they can touch first and then anything still up after that.
I can see their point and I would support removing the bag limit from Class C labeled mobs on repop (still leave the limit at 2 for FFA and Class R guilds).