Quote:
Originally Posted by Rhambuk
[You must be logged in to view images. Log in or Register.]
Loved vanguard's design, just had no playerbase.
EQ2 was one of my favorite mmo's until they got 3 or 4 expansions deep.
Pretty pumped for this tbh.
|
They built a huge world and then ran out of money to fill it, so 80% of it was barren art assets. The actual content they did get in and the classes they made were awesome.
The technical issues were what killed the game (high end computers couldnt run it smoothly in beta, chunking, etc) - no one who played the beta thought buying it at release would be a good idea - thus no playerbase.
Quote:
There are very creative people throughout history that have done amazing things while drugged up so that part doesn't bother me
|
Has nothing to do with being creative - you can't run a company and manage your team if your high on cocaine or whatever it was they found out he was doing. People said he would literally come in some days and never leave his office.
Here's the start of a bigger rant but...
The bigger issue was the rampant nepotism going on at Vanguard - both the hiring of bad managers from the old Verant days to literal nepotism of hiring your uncle/brother/cousin to do something important when he has no business doing it. The whole MMO industry does it and it's a big reason why the same shitty games keep getting released to failure - if you fail as a producer/directory of one big MMO you can just get hired a year later to do the same job at another company (see Matt Firor now making ESO after failing with Warhammer and semi-failing with DAOC expansions).
If you suck at your job you shouldn't get another job doing the same thing after failing multiple times, but that's not how the game development industry operates.
You know who has done a good job after his predecessor failed and he finally got a chance to be the lead decision maker of an MMO? That guy that remade Final Fantasy 14 from a shitshow to a pretty decent game in less than 3 years. Other companies need to give promising junior guys more chances instead of re-hiring the same failures.