I'm honestly not sure if you're trolling at this point, but it sounds like you really do believe you have something here, so I'll give it one more go. since you've been touting this 'miracle plan' for months now:
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Originally Posted by Kagatob
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Mob spawns, set an engage timer. Time runs out after ::insert time here::
This isn't rocket science.
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Lol. Remove variance - > guild knows when mob will spawn, moves additional people in to help with engage before mob spawns.
This isn't rocket science.
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Originally Posted by Kagatob
Case by case basis. The better question is; Is a guild like the A-Team going to poopsock a mob like that or do their players have better things to do? (real lives)
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Way to avoid my question. If a guild can't field the arbitrary number of people required in a "classic raid force", are they simply not allowed to engage that mob, even if they are capable of killing it with less? Or do we just look at each individual guild and set a number for that specific guild needed to claim 'first in force'? How does this limit get decided?
Also, according to this statement, if you don't poopsock you don't get targets. So your solution to the raid scene is to encourage poopsocking? How the fuck does this fix anything?
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Originally Posted by Kagatob
Arbitrary? That's the classic raid force number. This is just... I can't believe you don't know that.
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Uh. According to who? Guilds on many different servers killed top tier content with far less than 36 on a regular basis in Kunark. Just because Kagatob didn't see it doesn't mean it didn't happen.
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Originally Posted by Kagatob
So make them sock in rooms with spawns? Think outside the box dude.
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Ok. I'm thinking outside the box. So is TMO, so they put 4 people on guard for their AFK force so that no one dies. I addressed this in my first post, but you apparently didn't read it.
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Originally Posted by Kagatob
I'm thinking like someone who enjoys watching little fat kids fight over toys as much as the next guy, but this time the fat kids are in the way of others who actually want to get something done.
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There's a reason why no one bothered suggesting your shitty plan when we were doing these raid talks. It's because it's shitty.
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Originally Posted by Kagatob
You poke the smallest little holes in anything you see with these Hurr Durr posts of yours instead of being constructive and admitting "oh this would work well, just add this little bit to it".
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These aren't 'small little holes'. Your plan is leaking so much water it's not even worth keeping afloat. We used to have this system on Project 1999. We took it out because it was the biggest pot of fail the raid scene has ever witnessed. There is no 'adding a little bit to it' to make it work.
You are too busy basking in the brilliance of your own plan to see why it fails.
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Originally Posted by Kagatob
I honestly don't care enough to keep this game going, but it's your bed man, you can sleep in it. Sorry I'm trying to offer an outside viewpoint. [You must be logged in to view images. Log in or Register.]
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Your viewpoint is noted, sir. It's just not something that will work on Project 1999.
Oh, and by the way, First to Engage is classic. Not every server worked off of first in force. Different strokes.