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Originally Posted by Kagatob
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Sorry I did it again. I forgot to mention banning camping alt armies at mobs. That common sense thing that if not explicitly mentioned would be exploited.
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Who said anything about camping at spawns? These people would all be in game, when the mob spawns you move people in from wherever to come kill the mob if you need more than 15, because hey, you have all the time in the world to kill the target - you're first in force!
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Originally Posted by Kagatob
You also failed to address that you would want to have different numbers to constitute what would be a "raid force" for each individual mob. It might only take 15 players for a top tier maxed out raid guild 2 years after Kunark released to kill the mob, but that's also not classic expectations. Maybe you should look at a classic raid force of, oh I dunno... 36 people?
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People killed targets across Norrath in classic with far less than 36 people. Where do we get this arbitrary number from? What about guilds who can't field 36 people? Do they just not get to engage that target ever? If A-team can kill trak/vs/ct with 15, shouldn't they be allowed to?
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Originally Posted by Kagatob
Oh, because TMO will have 216 people out 24/7 at the mobs you mentioned. Ok, so that's 216 people who aren't shitting up the rest of the server. I fail to see how that's a bad thing.
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Sure... instead, they are locking down every target in the game by going AFK. Sounds like a good solution. How does this fix the raid scene again?
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Originally Posted by Kagatob
Lurn2RnF. Only then will you know why he replied the way he did at the speed he did.
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lol. thx for playing.
Stop thinking like someone who's never raided on P99 and start thinking like a GM.