Quote:
Originally Posted by Tradesonred
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Shadowbane i thought was awesome because of that, because all the world was opened straight off the bat and all sorts of mob camps where available all over the map.
What was stopping them from using this model, which is the ES model anyway (althought since oblivion i think theyve used this sucky autolevel crap) instead of the onrails model.
Its unfortunate but theres a pattern of gaming companies losing sight of their core audiences, water down their gameplay to try to appeal to more people to make more money and it ends in disasters like X-rebirth where the end result is the core audience dislikes it because its way too "simplified" and doesnt appeal to not many people else either.
If i want to play a shitty watered down console game, ill buy a console. Me im sticking to companies who dont get too greedy and try to McOverextend and stick to making good pc games with depth.
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Normally I see concessions to the console crowd in the UI, but I am not really seeing it that much in this game. There are a few wonky things, but over all the UI feels fairly intuitive, especially after doing a few tests. It's different from the usual crowd though.
I don't really think games make concessions to consoles in actual game design, but I could be wrong. Sure, I could play it with a controller, and I did sometimes feel a bit suffocated by the fact that I could only have 5 abilities and an ultimate on my bar but I think it's something I could get used to.
But I cannot agree with people saying it is exactly like World of Warcraft because it is not. There is a sense of mysticism and wonder when I play the game and there hasn't been an MMO that I have beta tested (and I have tested a shitload of fucking games) where I went, "Man, I almost don't want to beta test this because I really just want the actual game to be out." Since probably... World of Warcraft.