Quote:
Originally Posted by Grimfan
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Yeah so there are still restrictions keeping you in place from exploring areas you shouldn't be in, it cannot feasibly scale like an Elder Scrolls game where if you're level 1 you fight a level 1 dragon or whatever. But once you get off the islands and get to your capital city everything begins to open up. You have less direction and you are told where to go along your main faction quest, but you don't have to go there. If they tell you to go North, there are a dozen other things to explore in east/west/south. Do you understand what I mean? Yes it's finite, you can burn through that content, but that doesn't mean you certainly will. I played my character for 24 hours this beta weekend and got to level 13 almost 14 from exploring and doing all the things and I was still missing several areas that I could have explored.
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Shadowbane i thought was awesome because of that, because all the world was opened straight off the bat and all sorts of mob camps where available all over the map.
What was stopping them from using this model, which is the ES model anyway (althought since oblivion i think theyve used this sucky autolevel crap) instead of the onrails model.
Its unfortunate but theres a pattern of gaming companies losing sight of their core audiences, water down their gameplay to try to appeal to more people to make more money and it ends in disasters like X-rebirth where the end result is the core audience dislikes it because its way too "simplified" and doesnt appeal to not many people else either.
If i want to play a shitty watered down console game, ill buy a console. Me im sticking to companies who dont get too greedy and try to McOverextend and stick to making good pc games with depth.