Quote:
Originally Posted by Auvdar
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Get quest --> go here --> kill whatever --> return --> repeat until all quests are used up then move to next quest hub and repeat. Yeah that's the WoW model.
Rather than the elder scrolls model which is short intro --> quick story mission to grab the ropes --> go do whatever the fuck you want.
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We didn't play the same game if your game turned out like that. I did quests in whatever order I came upon them, explored every single spot that was available for each area that I got into, I spent two hours jumping across a rope bridge that isn't supposed to be crossed only to find nothing on the other side but I felt accomplished because I got somewhere probably only a handful of people had the patience to get to. I left the two starting zones feeling pretty competent with my handle on my class and my character and when I got into Daggerfall all that changed.
Suddenly, Werewolves everywhere, shit is going down, the everywhere I look a new mechanic opens up like horse stables etc. Crafting is super deep. There are location specific crafting benches that let you craft set items but only if you craft them in that area.
I go to areas, oh look a creepy fucking tower lets go down into it, what the fuck, there is a quest down here? Yes there is. Wow look at this QUEST HUB THAT NEVER EXISTED BECAUSE THERE ARE NO QUEST HUBS IN THIS GAME. You didn't play the game. You have no idea what you're talking about, and you didn't give it two shits of a chance. Two hours, one hour, whatever, that is not how long people play MMO's for and if you honestly think that I played WoW for one hour and said, "Well shit, this is the best thing I've ever seen." You are so wrong. It took me a good day to get fully into WoW and you know how they hooked me? The same way this game did. Every time I think I have it fully figured out? It throws me a curve ball.
WoW does not reward you for exploring the way this game does. You read a bookshelf and sometimes you get a level in one of your skills from it, that's about as Elder Scrolls as it gets. You go to a place on the map that has a skull and two swords on it and there is a mini boss for you to kill. You get an achievement, and a shitload of experience like you just did a quest. But did I get a quest to go there and kill that guy? I did not, I just found him.
There are public dungeons. I ran down to the docks and talked to a fisherman there because I was looking for assassins that were targeting the king from a quest in Daggerfall. I talk to him because you can talk to almost every NPC in this game and he tells me, "Hey look over there across the water at that cave entrance. Some dudes go in and out every once in a while, kinda weird if you ask me." and I go over there and check it out, and there are dudes that invite me in to join the festivities, of course in an Elder Scrolls game that means shit is about to go down and it turns out they spawned a minor daedric lord and you have to kill him.
At the core of this game, it is about exploration, digging deep and finding every secret that you can and making the most out of your journey. I don't know about you but I want to be playing it at the beginning and experience things before everyone ruins it.
My only bit of criticism that I would like for them is to let me change the channel I am in to something custom so if the channel I'm in is jammed packed I can move to another without relogging. That's the only thing I really want from the game so far. They still have a lot of bugs to fix though, and a long way to go before they release in a few months, but I have a lot of faith from being in the previous betas and seeing how far they have come in just a few months.