I'm beginning to rather strongly believe in fact, that there are only two things that can be done to help create an actually authentic sense of competition on this server, and that's partially because this server is an emulation based on what information the development has at their disposal, and because we've too many people with too much knowledge about the current content.
The first thing we can do, is just beef up the hit points of all raid mobs. This is one of the reasons as to why Velious is a game changer. Many of the raid mobs in Velious have hundreds of thousands of hit points, versus the current 32 thousand cap we had during classic through Kunark.
I can imagine that many of the guilds on this server would not have the staying power to take out opponents such as Trakenon if he had 300,000 hit points. Even if you know what you're doing, you're going to have to have better resists and equipment, coupled with more healing power just to keep the raid force's dps up long enough before the healers are all completely drained of their mana.
Barring that this never happens (and at this point I'd love to see it tried for even a few weeks, because I believe the experiment would change the game entirely), then we simply need Velious.
Nothing short of that is going to do anything else but become a half-assed fix.
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